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Message - Creating a texture from an aquired picture file in 3D S MAX

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Posted by  Joe on November 27, 2002 at 10:37:26:

Hi. As a first project I am trying to model a globe using MAX 4.2. I have an assortment of Gifs JPEGS and bitmap images taken from the NASA website, featuring cloud swirls and landmasses. Could someone please take me through the procedure of 'applying' these these images to a sphere.

Is there a library in which I must load/save the images - if so in what format? Can I only use a bitmap or will a gif/JPEG work? Or am I going about this the wrong way ewntirely!?!?!

Many thanks,]

Joe

 


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