Dedicated Servers for CoD:MW2 petition...

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Dedicated Servers for CoD:MW2 petition...

Postby Kevin » Wed Oct 21, 2009 5:32 am

There's a popular petition running at PetitionOnline currently...

Dedicated Servers for CoD:MW2
http://www.PetitionOnline.com/dedis4mw/petition.html

Dave Wilks wrote:To: infinity ward

Get Infinity Ward to review their decision not to allow fully dedicated servers for their forthcoming game release CoD:MW2. Remember that this Call of Duty was made popular by PC Gamers who have supported the series throughout.


I was wondering if someone who knows about this could explain the issues behind this petition? What does it mean to have a fully dedicated server for Call of Duty? What do people miss if they aren't allowed?

I'm just curious to understand this, no big agenda about it. Thanks!
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Postby Kevin » Sun Nov 01, 2009 10:19 pm

Ran across this page which gives some good explanation...

Modern Warfare 2: the case for the dedicated server
http://arstechnica.com/gaming/news/2009 ... server.ars

"Why this matters

...So what's the big deal about the loss of dedicated servers? Quite a lot, actually, especially for spam PC gamers involved in competitive FPS leagues. "To lose dedicated servers means we lose control of what rules we can use in clan matches (each league has its own rules, perks, weapons, etc). These rules, more than likely, are run by mods, such as PAM, Openwarfare, or Pro-Mod," said Dave Wilks, the author of the petition and an administrator for Codleague. "No dedicated servers mean no mods... we wouldn't be able to upload mods to IWNET."

"Of course, Infinity Ward has been quick to tout the advantages of using IWNET over dedicated servers. By utilizing "playlists" (pre-set game modes and types for public matches), players won't have to search for a game on a list of available servers. The system will also "put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping."

"The final advantage of this new system, according to the developer, is that it will use the Valve Anti-Cheat system in order to "control the quality of the game much more than ever before." According to the claims, IWNET will eliminate the need to worry about "joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."

"While it's true that dedicated servers can't really have someone monitoring the games on them 24/7, many of them utilize PunkBuster, an anti-cheat system for online multiplayer games. If you're a dedicated player who sticks to one server, it's also comforting to know those that care about the community around that server are working to keep the cheaters out; control rests in the hands of the players, not Activision...."
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