Materials per Face

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Materials per Face

Postby yvei_13 » Sun Jun 24, 2007 12:09 pm

Is there a way to change a face's orientation?

Using the Wallifymand on a roof extension removes the roof wall, but keeps the interior face so I end up with a cup open to the environment rather than a closed in room.

In Maya or 3DS I'd change the face orientation to correct rendering problems. I'm wondering if the Wallify tool uses similar triangulation logic and has some way of correcting this problem?


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