Posted by Mike Wheeler on August 31, 1999 at 14:18:03:
In Reply to: Multiple Texture Folders / Material Prefs Files posted by Gary Veasy on August 29, 1999 at 23:06:03:
Thank you for asking about these often misunderstood issues.
In DesignWorkshop there needs to be a folder named "Textures" which resides in the same folder as the DesignWorkshop application. Inside the Textures folder is the DW Material Prefs file and all the texture image files.
The DW Material Prefs file contains material definitions for all the materials DesignWorkshop will use. This file can be edited with a text editor to add or remove material definitions.
DesignWorkshop models can reside anywhere on your computer. DesignWorkshop will use the Textures folder that is paired with the running DesignWorkshop application regardless of where the model file is saved.
The material pull-down menu lists all the materials that are in the DW Material Prefs file and all the materials that are saved in the model file. Usually these will be identical, but not always. If a model was created and saved with one set of materials it will keep that set and add the new materials in your new set.
To clean up the materials that are saved in the model file use the Layout menu, Materials > Purge Materials command. Purging materials removes unassigned materials from the popup menu and the model file. Purging materials has no affect on the DW Material Prefs file.
You can have multiple Textures folders, for multiple projects if you like by giving them different names. Rename the folder you want to use to "Textures" and it will be the active Textures folder.
Radiance Online can use PICT files, you don't need to use .jpegs for this. So there is no need for you to have two sets of files be "live". Besides once the texture image file is uploaded to Radiance Online you do not need to keep keep it "live" at all on your computer as far as Radiance Onlinme is concerned. You can archive it, or even delete it if you want. All you need to keep on your compouter is the active DesignWorkshop materials in the Textures folder.
I hope this clears things up.