Posted by Roberto Paredes on March 26, 2000 at 09:11:05:Any suggestions to build large models efficiently?
I am currently designing/modeling a large corporate facility with a fairly intricate pattern of mullions and stone skin. The building is aprox 500' long and contains a rotated portion and one face that is concave.
I built most of the model by creating separate files with typical units/blocks which i insert and then duplicate but the file is gotten very large. I've also broken the model into "front" and "rear" models but just the sheer number of mullions and stone pieces is too large. Any thoughts?