Posted by Mike Wheeler on May 19, 1997 at 16:20:16:
In Reply to: Rotating about any axis. posted by Greg Winkler on May 15, 1997 at 13:34:06:
I apologize for not responding sooner. Artifice staff was rather thing at our own offices as we were attending Apple's Worldwide Developer's Conference and the AIA Expo simultaneoulsy this past week.
The axis of rotation is based on the current working orientation. By default, in perspective view, the axis of rotation will be the z axis (the axis affected by the option key). You can change the axis of rotation by changing the working orientation. On the lower right side of the tool palette is a column of four similar icons. This is where the current working orientation is set.
The top icon sets the z axis to be the axis affected by the option key (and also the axis of rotation).
The next one down sets the y axis to be the axis affected by the option key.
The third one down sets it to the x axis.
The lowest one activates the arbitrary working oriention. By default the arbitrary working orientation is set to 45 degrees off the x and y axes with z being unchanged. You can set the arbitrary working orientation to an object or the face of an object. To do this select the object (or face) and in the Layout menu select Working Orientation -> Set To Object (or Set To Face).