Posted by Ross Leventhal on May 17, 1999 at 08:41:36:
In Reply to: Re: Buddhist Shrine posted by kenkuhlman on May 17, 1999 at 06:48:58:
Ken,
Thanks...it is fun stuff.
Here is the info on the water. The water that is the default when you pick lands_water_pool as a material in DW and render in radiance produces the choppier water as seen in my renderings from the U of O. I also tend to make the layer of water fairly thin and something like dirt or pebbles underneath to produce a darker water, that appears more real when rendering views that show lots of close in water. The sky is scanned and inserted using photoshop.
Example Development Image:
http://www.rendercity.com/***/one_pool-s1_1-1-0.1-0.05-1999.0317.1716/one_pool-s1_1-1-0.1-0.05_1_pc.jpg
Developmental Material Definition:
############# Lands-Water-s1_1-1-0.1-0.05 ############
# (place water_ripple.cal file in /usr/local/lib/ray directory)
void texfunc Lands-Water-s1_1-1-0.1-0.05.tex
6 rip_x rip_y rip_z water_ripple.cal -s 1
0
4 1 0.9 0.1 0.1
Lands-Water-s1_1-1-0.1-0.05.tex dielectric Lands-Water-s1_1-1-0.1-0.05
0
0
5 0.70000 0.70000 0.90000 1.5 0