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Re: Buddhist Shrine

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Posted by  Ross Leventhal on May 17, 1999 at 08:41:36:

In Reply to:  Re: Buddhist Shrine posted by kenkuhlman on May 17, 1999 at 06:48:58:

Ken,

Thanks...it is fun stuff.

Here is the info on the water. The water that is the default when you pick lands_water_pool as a material in DW and render in radiance produces the choppier water as seen in my renderings from the U of O. I also tend to make the layer of water fairly thin and something like dirt or pebbles underneath to produce a darker water, that appears more real when rendering views that show lots of close in water. The sky is scanned and inserted using photoshop.

Example Development Image:

http://www.rendercity.com/***/one_pool-s1_1-1-0.1-0.05-1999.0317.1716/one_pool-s1_1-1-0.1-0.05_1_pc.jpg

Developmental Material Definition:

############# Lands-Water-s1_1-1-0.1-0.05 ############
# (place water_ripple.cal file in /usr/local/lib/ray directory)
void texfunc Lands-Water-s1_1-1-0.1-0.05.tex
6 rip_x rip_y rip_z water_ripple.cal -s 1
0
4 1 0.9 0.1 0.1

Lands-Water-s1_1-1-0.1-0.05.tex dielectric Lands-Water-s1_1-1-0.1-0.05
0
0
5 0.70000 0.70000 0.90000 1.5 0

 


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