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Message - Re: Quesa - Transparent triangle render broken in CVS

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Posted by  Dair Grant on January 21, 2004 at 11:26:14:


Frank C. wrote:

>I did a fresh CVS check-out to be sure, and it seems the new camera
>transforms aren't quite working right in IRTransparent.c. Transparent
>geometry is jumbled, and deforms with the view so the projection matrix
>is probably being botched at some point.

Can you reproduce this in Geom Test? The cone test case looks OK to me,
is it garbled for you?

IRTransparent.c was updated after adding the new transforms, but if
you've fetched that you should have the latest version. Now that the
view->frustum matrix can change during a scene, transparent triangles
are run through this matrix when they're submitted to ensure they're all
in the same coordinate system when we come to sort them at the end.

If Geom Test looks OK, do you have an example app which can be run on
top of the shared library to show the problem?


-dair
___________________________________________________
mailto:dair+refnum.com http://www.refnum.com/

 


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