Posted by Dair Grant on January 22, 2004 at 10:01:30:
Seth Willits wrote:>Each one of these boxes would then be given a texture based on a 2d
>tile map. The whole thing would then be exported to 3dmf for easy
>loading.There are lots of algorithms around for processing landscape data - the
hardest part for any large dataset is reducing what's rendered (so that
you're not rendering the entire terrain at maximum detail on each
frame).Look on Google for "ROAM" for one of the most popular techniques.
>Sounds like it could work to me. Now I just have to figure out how to
>do, well, all of that!There were a couple of articles in MacTech on how to do a basic
landscape system using QD3D - search for "Poor Man's Byrce", they're by
Kas Thomas I believe.-dair
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