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Message - Re: Quesa - Terrain Editor/Format

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Posted by  Seth Willits on January 22, 2004 at 11:00:07:


On Jan 22, 2004, at 9:44 AM, Dair Grant wrote:

> Seth Willits wrote:
>
>> Each one of these boxes would then be given a texture based on a 2d
>> tile map. The whole thing would then be exported to 3dmf for easy
>> loading.
>
> There are lots of algorithms around for processing landscape data - the
> hardest part for any large dataset is reducing what's rendered (so that
> you're not rendering the entire terrain at maximum detail on each
> frame).
>
> Look on Google for "ROAM" for one of the most popular techniques.
>
>
>> Sounds like it could work to me. Now I just have to figure out how to
>> do, well, all of that!
>
> There were a couple of articles in MacTech on how to do a basic
> landscape system using QD3D - search for "Poor Man's Byrce", they're by
> Kas Thomas I believe.


I wonder how useful something like this would be:
http://www.amazon.com/exec/obidos/tg/detail/-/1592000282/
ref=pd_luc_22_lc_a5x0//002-7234433-8770444?v=glance&s=books

Also, would it be worth getting 3D Graphics Programming with QuickDraw
3D
ref=pd_luc_mri/002-7234433-8770444?v=glance&s=books&st=*> or Tricks of
the Mac Game Programming Gurus
ref=pd_luc_mri/002-7234433-8770444?v=glance&s=books&st=*> ?


Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames

"Standing up for what you believe in is never a waste of time."
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