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Message - Re: Quesa - Performance!

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Posted by  Seth Willits on January 24, 2004 at 16:24:31:


On Jan 24, 2004, at 3:12 PM, Seth Willits wrote:

> Just a wee bit more info: not the whole computer. Just the app. I
> can't force quit, but the thing is still alive. Although it has
> visually remain frozen for however long it took me to do the dishes, I
> came back and attempted to force quit and it played a jump sound which
> would have happened before it froze. So, I don't know what's going on,
> but it's something.

Yes, me again. Sorry -- the computer is definitely alive. Before I sent
that email I tried all sorts of key combos just to see what would
happen, including holding down the eject key. Three minutes later, the
cd tray pops out.


I've now moved the project over onto my laptop and ran it in
"developing" mode (doesn't resize the screen and such), and the game
loop is obviously still going around because it's hitting the
DoSoundMaintenance function which gives time to QuickTime via
MoviesTask to keep the sounds playing. Every loop iteration gets longer
and longer, but nothing is drawn to the screen.

I would love to step through with the debugger if I knew how I could
use it only where it froze. I'm trying a few different methods but I
haven't got any to work yet.


Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames

"Dreams are what reality is made of."
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