Posted by Steven Verstoep on February 07, 2004 at 03:26:03:Hi all,
i have tested several builds of quesa but none were stable. (the framework for OSX)
quesa (from svc about 2 months ago (december 2003))
quesa (from svc about 1 week ago (25 januari 2004))
quesa 1.6d18 from websiteAll above libraries crashed when i used a specific split screen setup. I duplicated the view of the original 3D environment and set both screens to half the size. The game runs fine. Only when i dipose them it goes wrong. I can dipose the first one (QD3Dobjectdispose) but when i do the second one it crashes. Same thing if i do it visa versa.
The latest SVC release also had a rendering error. When rendering alpha blended (see-trough / glass) meshes, the meshes were rendered all over the screen (wrongly transformed? / scaled?)
I now use an old build quesa 1.6d17 (which still is projectbuilder) which renders fine and does not crash. (it is slower though). All builds including 1.6d17 have the weird behaviour that when rendering the first three frames, the drawcontext gets completely destroyed and recreated again (drawContextFlags = 10000110011...). The other builds even to this for ever resulting in 1 frame per 3 seconds. I can make them work by first building the framework as 'development'-style and then doing a 'deployment'-style build. I don't know why this works :S.
If you want to see my implemenatation of quesa in action, download Adrenalin Racing at www.revaro.net. Feel free to replace the quesa.framework in the app and do some testing.