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Message - Proper Quesa implementation in CodeWarrior Project ports

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Posted by  Nikhil Krishnaswamy on March 14, 2004 at 12:24:27:

OK, I'm trying to port a game I made for MacOS 9 to Carbon. I can build a Crabon project just fine; that's not the problem. How can I implement Quesa properly since OS X doesn't support QD3D? If I just substitute the Quesa header for the QD3D headers, I end up with two or three thousand odd errorss in what was formerly a flawless build. Do I need to include the QD3D headers as well, or is there some other trick? Hellllllllp!

 


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